Supporting Theory
Base: Motivational Theory and Psychology
The Affective (Forgotten) Domain
One of the reasons I think we tend to avoid designing for
the affective domain is a lack of tools. There are extensive strategies and
tactics to design for the cognitive domain but few for the affective
domain. In this post I hope to change
that.
The Key to Success
As humans we have 3
universal social goals: to understand our world in order to be able to function
successfully within it “to be accurate”;
the need for positive human companionship, to be affiliated, and to have a positive view of ourselves viz. a positive self-concept. These needs are affected by circumstances
that can be manipulated to engender our perception that a need can be met or maintained;
Influence.
To paraphrase Cialdini (1), We live in an extraordinarily
complicated stimulus filed environment. It is easily the most rapidly moving
and complex environment that has ever existed. As instructional designers, this
presents us with a challenge of equal magnitude; capturing and keeping our
learners focused on our content.
There are parts of the human condition that we can use to
our advantage. As a result of living in our complicated environment, we have
developed automatic, stereotyped behaviors to deal with it. We need shortcuts,
because in many cases it is the most efficient form of behaving or it is simply
necessary. Knowing of and how to activate these automated behaviors yields the
tactics to influence the behaviors desired by our affective objectives.
Strategies
(Categories) for affecting influence from Cialdini plus One:
In his book Cialdini categories six area that leverage
influence in our decisions, they are:
Liking, Social Proof, Consistency, Scarcity, Authority, and
Reciprocity. I add a seventh category –
self efficacy. Self-efficacy has a direct bearing on choice.
Without the belief that I have power to influence life’s outcomes it would negate
choice; therefore removing the instructor’s ability to influence.
A brief description
of the categories of influence by Cialdini:
- Liking. It's much easier to influence someone who likes you. Successful influencers try to flatter and uncover similarities in order to build attraction.
- Social proof. People like to follow one another, so influencers imply the herd is moving the same way.
- Consistency. Most people prefer to keep their word. If people make a commitment, particularly if it's out loud or in writing, they are much more likely to keep it. Influencers should try to gain verbal or written commitments.
- Scarcity. Even when companies have warehouses full of a product, they still advertise using time-limited offers that emphasizes scarcity. People want what they can't have, or at least what might be running short.
- Authority. People are strongly influenced by experts. Successful influencers flaunt their knowledge to establish their expertise.
- Reciprocity. Give something to get something. When people feel indebted to you they are more likely to agree to what you want. This feeling could arise from something as simple as a compliment.
- Self-Efficacy. Is the measure of one's own ability to complete tasks and reach goals. Self-efficacy affects every area of human endeavor. By determining the beliefs a person holds regarding his or her power to affect situations, it strongly influences both the power a person actually has to face challenges competently and the choices a person is most likely to make.
Each of these strategies can be associated with one of the
innate human social goals as illustrated in the graphic below and each strategy
has associated tactics for implementing a strategy.
Association of Strategies to Social Goals |
Instructional Design
Application
Just like any instructional goal or objective before you can
effectively implement your learning strategy, you must first have the learner’s
attention and the topic must have relevance to the learner. The other
fundamental is to know your learners: know their world. This means both
understanding why they do what they do-and why they might be resistant to your
ideas-as well as understanding what really matters to them.
One difference about this domain is the role of the
instructor. It is no longer to teach but
to persuade. For this domain I tend to shy away from the behavioral based ADDIE
model and lean more to a cognitive model like Dick and Carey’s (2) based on
Gagne’s (3) cognitively grounded learning theory.
There seems to be a natural fit between how Gagne’s develops
objectives for what he refers to as the learning outcome “attitude” and this
domain. The learned capability verb for
this learning outcome is “chooses”.
Since there is a freedom related to the desired outcome it is no longer
a case of “the student will…” Success
is focused on the instructor in being able to influence the learners to choose
the desired behavior.
Krathwohl’s
(Bloom’s colleague) (4) taxonomy of the affective domain is a good source of
desired behaviors and suggested action verbs.
The levels include: receiving, responding, valuing, organization, and
characterization by a value or value set.
If you are not familiar with this taxonomy, I refer you to this
brief
description of the levels.
Example objective from the Organization level: [Situation]
When designing a course, chooses [Learned Capability Verb] to integrate
[Action] affective domain objectives [Object].
Affective Domain and
Influencing Strategies
Since Krathwohl’s taxonomy consists of levels of behaviors
associated with choice. Therefore there
is a relationship to the levels and the strategies that influence choice. By matching the taxonomy’s action verbs to
the behavioral outcomes of the influencing strategies a scheme can be
constructed.
For example: Objectives from Krathwohl’s Valuing level (the behavior of willingness to be perceived by others as valuing certain ideas, materials, or phenomena) connects with the strategy of Social Proof; in which people like to follow one another.
IMHO, for Krathwohl’s first levels, receiving and responding,
design implications may be addressed via the introduction phase of a learning
event and I recommend the work of Keller (5) for strategies and motivational
tactics for this area.
To address the remaining levels of the taxonomy, I offer the
table below to match the categories of the affective domain to the categories
of social influence.
Taxonomy Categories to Social Influence |
Tactics
Tactics are the methods that are implemented to achieve a
strategy. Choosing a tactic for the affective is pretty much the same as
choosing a method for the cognitive domain.
You need to take into consideration: your audience, the objective, the
learning environment, and the available resources required to support it etc.,
etc. A table of suggested tactic is
available at
Cj’s
Table of Influencing Tactics by Strategy.
The table is a compilation various tactics taken from the areas of behavioral
psychology, social psychology and sales.
Design example:
Situation: A company is rolling out a new behavioral based
safety (BBS) program.
Affective objective: When entering into a discussion about
the BBS program the supervisor chooses
to support the program by explaining the positive benefits of reduced injuries
and exposures.
Design Decision
Factors:
- Objective Action Verb = to support
- Taxonomy level = Valuing
- Available Strategies: Liking, Scarcity, Social Proof.
- Consider available tactics
Extracted from CJ's Table of Influencing Tactics by Strategy |
Decision: Because
the BBS has a successful history in similar industries there are multiple
success stories available.
Implementation:
Prerequisite: The
learner has been exposed to the tenets and process of the proposed BBS Program.
Prepare a short story describing a before and after
situation regarding a BBS program (written, oral, video). After giving the audience time to digest the
information, break the audience into two groups. Have one group answer the following: What kinds of problems do people have because
they don’t have a BBS? Have the other
have of the group answer: What happens when you and I have a BBS. Have the group share their collective answers
with the whole group; followed by open discussion.
Evaluating Affective
Objectives
Evaluation of affective objectives should take place outside
the learning environment and allow for a reasonable period for the natural
social influences to affect the learner; then use observation in the field to
determine the transfer of the desired behaviors.
Closing Thought
There is inherent power that comes with the knowledge and
skill to influence people. I am not going down the rabbit-hole of discussing
the moral aspect of wielding such power; I will leave that up to you and
social-media.
Best regards,
Cj
References
1. Cialdini, Robert B. (1993). Influence the
psychology of persuasion. New York. N. Y. William Morrow and Company, INC.
2. Dick, W., & Carey, L. (1996). The systematic
design of instruction (4th Ed.). New
York, NY: Harper Collins.
3. Gagne, R. M., & Driscoll, M. P. (1988).
Essentials of Learning for Instruction, Second Edition. Englewood Cliff, NJ:
Prentice Hall.
4.
Krathwohl, D.R., Bloom, B.S., and Masia, B.B.
(1964). Taxonomy of educational objectives: Handbook II: Affective domain. New
York: David McKay Co.
5. Keller, J. M. (1987). Development and use of the
ARCS model of motivational design. Journal of Instructional Development, 10(3),
2-10.
Resources
1. Baron, Robert A. & Byrne Donn. (1987).
Social Psychology, understanding human interaction. Fifth edition. Newton, Massachusetts. Allyn and Bacon, INC.
2. Meisenhelder Hellon, M. (1997) Upward influence
strategies: The effect of consistency and reciprocity approaches on supervisory
compliance and performance evaluations.
Thesis: Department of Psychology University of Oregon.