Title: Conceptual
Models for Instruction
ID Basis: Learning Theory and Systems Theory
Ever wonder what makes the difference between an average
instructional session and an outstanding one?
Raw talent and luck may be one reason but to design the “outstanding”
consistently, you need a conceptual model to work from.
Somewhere in your Instructional Design Process you will need
to plan what is going to happen in the learning environment to aid learning;
the “events of instruction”. This post
will focus on the tools available to the designer when creating a learning
environment.
This post will build on the July 2012 post on Learning
Theories and Instructional Design. Recall the mantra, “…designed instruction
must be based on knowledge of how human beings learn.”(1) A learning
theory delineates the processes used to teach, it provides a conceptual model
of learning. The model specifies the
strategies and tactics used within a learning event. A model is like a road map because it lets
you decide your path and helps you know where you are along the way to your
destination.
Just like there are multiple theories about how humans learn,
there are corresponding models for designing instruction for each theory. So which one is the right one? Just like each learning theory has its
strengths and weaknesses, so does its corresponding learning model. How do
you choose a model?
First, find the models associated with your theory of
choice. You will find a continuum of models from general to detailed just like
there are maps that just show the major highways and cities to detailed city
street maps. Then…
Applying Your
Chosen
|
Considering |
Choose |
|
1
|
Philosophies and theory of learning
|
Your experience
Terminal objective
Target populations
Wider system needs
|
The conceptual learning model
|
2
|
Conceptual Learning Model
|
Detailed (enabling) objectives
Entry level skills
Actual resources and constraints
|
Instructional strategies
|
3
|
Instruction Strategies
|
Content
Types of learning outcomes
Knowledge and skills taxonomies
|
Instructional tactics
|
Cj’s Design Model
Decision Heuristic
Finding the one that works for you will depend on how
experienced you are at designing instruction in the same way of how well you
know your way while traveling to a destination. The less experienced you are a
more a detailed map will be helpful.
In addition the roles of the instructor and the learner can differ
greatly depending on which theory you choose and you may find yourself
challenged to take on a different role.
Model Examples
An example of a general model is the one offered by Stolovitch
& Keeps in their book Telling Ain’t Training (2). It shows the steps to follow for each
learning objective and offers general guidance on what should take place at
each step. See the graphic below.
Stolovitch &
Keeps 5 Step Model
One of the more detailed models is the Smith & Ragan
Model. It has fifteen “events of instruction” and offers detailed strategies
and tactics depending on the type of learning outcomes you are planning for.
Instructional
Strategies & Tactics Defined
Jonassen & Harris (2) offer the following to clarify the
concepts of strategies and tactics. “In a general sense, strategies are a set of decisions that result in a plan, method, or
series of activities aimed at obtaining a specific goal. Tactics
are specific plays or interventions in the process that are used to enact the
strategy.” For example, an instructional
strategy would be to “gain the attention of the learner”. A tactic for implementing the strategy would
be to “pose a question to the learners”.
The more detailed models usually offer specific strategies
and tactics. In addition there are
sources of strategies that are independent of a model. These can work well with a basic model like the
Stolovitch & Keeps one above. When
you get to the step were you “give them things to do” having other sources are
helpful and being eclectic pays off.
Here are my top 5 resources I suggest you have available to provide
strategies and tactics:
Challenge
The next time you finish an analysis and have a good idea of
what the content will be, review the different learning theories and determine
which one fits the best for the learning outcomes you are going to design
for. Then select a theory, find a model
and try to apply it for at least the first four learning objectives. Or, take one strategy and try a different
tactic.
Best regards,
Cj
References:
1. Gagne, R., Briggs, L., Wager, W. (1992). Principles of instructional design (4th
Ed.). Orlando, FL: HBJ.
2.
Stolovittch, H. D. and Keeps, E. J. (2002).
Telling Ain’t Training. Alexandria, VA. ASTD Press. The Cambridge Handbook of
Multimedia Learning. (2005) Mayer Richard, E. Editor. New York, New York.
Cambridge University Press.