Theory Basis:
Communications Theory
Selecting
Instructional Media
I was recently tasked with conducting an assessment on our
instructional design process and how instructional media is selected. The assessment reveled we really didn’t have
a process. This may or may not be a
problem depending on your business model and how the training function fits in. But, if on occasion you have a need to
champion how you design your training it could be the shield required to deflect
off your challengers.
In this blog I thought I would share some of my experiences
that may be of value including some terms, misconceptions and some
considerations when selecting media for instruction.
Revisiting the Terminology
As instructional designers we are schemers. We engineer the
environment with a deliberately arranged set of external events designed to
support internal learning processes. These are the methods we use to initiate and reinforce learning.
We do this by communicating: goals, facts, concepts,
processes, procedures, attitudes, etc… etc… This information is transmitted via
a medium. Media include:
realia
, radio,
television, computers, tablets, and print to mention a few.
The media communicate our message via modes. Modes relate to our
sensory system. Modes include: audio,
visual (graphics), touch, and text.
In summary, designed instruction uses methods by employing
media to communicate a message via modes to the learner. Graphically it looks like:
A Scheme for the Function of Instructional Media |
Comprehension Check
In this blog experience what method(s), medium (media), and
mode(s) are being used in section “Revisiting the Terminology” above? The answer
is in the lower portion of the column on the right.
Media and Learning
The idea that the “newest” media is somehow better than
older media goes way back. As advancements in communications technology began to
offer new ways to communicate, each new development came with the hype that it
would revolutionize education; television, video disk, computers... Well at least the technology was
revolutionized but the process of how humans learn remains the same.
In 1983, Richard E.
Clark published the legendary article, Media
Will Never Influence Learning in the journal of Educational Technology
Research & Development. The article
sparked a lasting debate about media by stating, “Media are mere vehicles that deliver instruction but do not influence
student achievement any more than the truck that delivers our groceries causes
changes in our nutrition”. It turns
out for the most part Clark was correct.
Fifty years of media research comparing one media to another supports
this fact.
Which Medium is the
Right One?
Which media will work best?
The answer is subjective at best and the answer will vary from situation
to situation. It can be as simple as
using whatever resources you have at hand.
Like opening up the refrigerator and deciding what’s for dinner based on
what’s in it. On the contrary, decisions
involving thousands of employees and even more dollars with certain political
fallout aren’t as easy.
Further complicating the decision is what once were
considered distinct and separate delivery technologies are increasing
converging. This is evident by the language we use to describe it, specifically
“multi-media”. Now we have devices that can combine the various modes into one
delivery system such as computers, tablets, and smart-phones; all able to
connect in our Post-Internet world.
The key to guiding this decision is knowing the target behaviors and the conditions under which the behavior is to be performed. At this time the words “
learning objective” should be
flooding your neural net. With this
knowledge you can begin to either select or eliminate potential media.
The Big-4, And We
Ain’t Talking Basketball (Technical Considerations)
With so many media options available I recommend using a
process of elimination to narrow down your options. Efficiency would dictate to consider media
attributes that will narrow down the options quickly. To do that, I suggest beginning with the
following questions:
1. Is realia essential for mastery? It’s the real thing, or at least a model of
the real objects. If you want to teach a person to lay bricks; you will need a
supply of bricks, motor, and tools.
2. What type of communication is required? (one-way
vs. two-way; If two-way synchronous or asynchronous)
3.
Mass media vs. One-to-One or One-to –A Few. Does mastery of the objective require
individualized instruction and feedback?
4.
Does the potential audience all need to
participate at the same time? (Audience dispersion)
Some instructional situations will need a blended approach
to support different kinds of learning.
Media selection can be driven by the categorizing the learning
objectives or learning outcomes. These can be used as a general guide toward media decisions in that the advantages and
disadvantages of each media yield a general tendency to support various
learning methods.
Learning objectives can be categorized into domains or in
the kinds of learning outcomes. Think Bloom’s Taxonomy (Cognitive, Psychomotor,
and Affective) or Gagne’ learning outcomes (Intellectual skill, Cognitive
strategies, Verbal Information, Attitudes, and Motor skills).
Considerations-Practical
Romzoski (2) points out “In Practice, on can seldom go very
deep into the detail of instructional design without coming across economic,
practical or human (including social and political) constraints that are outside
our sphere of influence. As one cannot
eliminate or neutralize these constraints, one had better work within their
confines”. I suggest the following as
practical considerations:
- Audience location
- Audience size
- Consequences of task error
- Cost
- Customer requirements and expectations
- Human Factors
- Learner abilities (verbal and physical)
- Instructor/Expertise availability
- Time (implementation and completion deadlines)
- I’m sure your situations will generate unique considerations
Will it enhance
learning?
In addition to the technical and practical considerations, Newby,
et al (3) have developed a series of questions and a checklist to aid in
determining if a particular media would enhance learning. These questions
consider instructional design process considerations blended with compatibility
to various methods. For example: Does the media… “Allow the order of material
to be easily changed?” See:
Newby
Checklist.
Reflection
In my experience, the practical considerations seem to carry
more weight than technological ones except for the need for realia. And, for the most part, media decisions are
made in a fairly informal way. I am
making a version of a “Selection
Process” I developed available to you as what I hope you will find a
defendable process if ever you need one.
Constructive comments welcomed.
Regards,
Cj
References:
1. Schramm Wilbur L. (1977) Big Media, Little
Media: Tools and Technologies for Instruction Vol. 2. SAGE Publications,
Incorporated, Thousand Oaks, CA
2.
Romiszowski, A. J. (1990). Designing
instructional system: Decision making in course planning and curriculum design.
New York, NY. Nichols Publishing.
3.
Newby Timothy, J. Stepich Donald, A. Lehman
James, D. Russell James, D. (2000) Instructional Technology for Teaching and
learning: Designing instruction, integrating computers, and using media. Second
Edition. Merrill-Prentice Hall. Upper Saddle River, New Jersey.
A practical, commonsense approach to media selection! I'm hoping to move instructors from their default position, "let's film my lecture!!"
ReplyDelete